Fusion

YOUTH, TANGIBLE AND INTANGIBLE HERITAGE, VOLUNTEERING, GAMIFICATION

 

Objectives:

  • To develop new teaching methods for the promotion of (inter) cultural heritage among young people.
  • To improve the knowledge and professional skills of youth workers.
  • To use local cultural heritage to promote dialogue and intercultural cohesion among disadvantaged young people and youth organizations through gamification activities.
  • Promote transactional cooperation between young people from Europe, Asia, Latin America and Africa.

 

Project sheet: click on the sheet to view it online or download it

 

Resources:

  • Gamification activities T-kit
  • Manual on education and intercultural heritage

 

Other useful information: